![]() ![]() Very ancient Egypt: The only society to be found is that which has been created by the existing players. A Tale in the Desert is set in ancient Egypt. There is no fighting, and your character, or what passes for a character in the game, is created entirely through your actions.Ī good mentor will start simply. ![]() The game is daunting, because you don't just create a character and start fighting. It is not only a good idea to follow this advice-it is necessary. The game will suggest you find a mentor to show you the ropes. You will find this to be true from the moment you log in. Its emphasis on cooperation may sound vaguely reminiscent of NetDevil's Jumpgate, but the truth is that it is very, very different: In A Tale in the Desert, cooperation is the whole focus of the game. And while there are faults to be found with this peculiar game from eGenesis, a lack of originality certainly isn't one of them.Ī Tale in the Desert is unlike any online RPG to come before it. Plenty of games have attempted to find subtle variations on the formula, but until A Tale in the Desert, no game has done away with it completely. No matter what the setting, whether deep space or high fantasy, the genre tends to be stuck on what's come to be known as the leveling treadmill, where the basic gameplay remains the same, but the numbers get bigger. So after mining 100 huge quartz, you would expect to have 700 large quartz, 4900 medium quartz, and 34300 small quartz.The most common complaint leveled at massively multiplayer online role-playing games is that they are all too similar. The quantity of the different sizes of gems you get seems to follow a 7 base, just like many other activities in the game. The exact pattern of gem types isn't known, but it is theorized that some travel in "veins" like iron and copper, while others cluster in "mega blobs". It is theorized that rarer gem types tend to cluster, so if one blob is producing ruby, check the neighboring blobs to look for topaz or emerald, for instance. All mines dropped within a blob will yield the same gem type, with quantity varying by mine as explained above. ![]() (39, 39) would be in this blob, but (41, 39) would be in another. So the square formed by (0,0) and (40, 40) forms one blob. Gems are distributed in 40x40 coordinate "blobs", with blob boundaries being divisible by 40. Tearing down and rebuilding an ore (non-sand) mine does not affect the gem rate, as tearing down an ore mine does not completely destroy it (see the Mine page for more details). Note that this will require additional materials to rebuild the mine, depending on your Salvage Techniques skill. If you tear down and rebuild a sand mine, it randomly resets the gem rate. The best gem rate possible seems to be a 1 in 6 chance of a gem each time the mine is worked. The gem rate (how often a mine produces a gem) is specific to a mine, and is randomly determined when the mine is built. An individual Mine produces one type of gem, but the gems can be of any size. There are seven known types - diamond, emerald, quartz, ruby, sapphire, opal, and topaz - with quartz being by far the most common. Gems are a product (or by-product) of Mining. This article is about the gems produced from ore and sand mines. ![]()
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |